Fort Wolcott
This level in the Assassin’s Creed III demo has Connor sneaking into Fort Wolcott to retrieve a piece of a map without being detected. Now coming from a predominantly Xbox playing background, I had a bit of a learning curve trying to figure out the PlayStation 3 controls but soon got in to the swing of things.What’s nice is the small attention to detail like the blood splatter on the side of the building as I assassinated the guard above me or the rope moving as Connor brushes past it. At one point I took a little time to admire the AnvilNext engine at work and I must say the level of detail is amazing, and - from watching the ocean slam against the rocks, to the British soldiers doing drills in the courtyard bellow, I was impressed.
This brings me to combat, and although very brief in the demo, I did get a chance to take on a group of enemies while the building came downs around me in flames. I quickly dispatched the first two enemies by running up the wall, jumping off backwards and assassinating the two of them, which left me with a rather large Scotsman in a kilt and a very big axe to take care of. Like in previous Assassin’s Creed titles, you can disarm enemies, but in Assassin’s Creed III you’ll have the chance to break their defence, which allows you to get in close (or in my case, move back and put a few arrows into him).
Although the demo was short, I couldn’t help but admire the amount of effort put into Assassin’s Creed III, a good example of which would be near the end of the demo where you need to make a mad dash for the side of the fort that is facing the sea before it all comes crashing down around you. I watched as parts of the building fell and soldiers tried to take cover as the burning building crumbled on them - all while you are still running!
Naval Gazing
The second Assassin’s Creed III demo I got to play, although my time on it was short, was a naval battle and this is where the game’s AnvilNext Engine really shines through. The scene starts off in a cove - the water is calm, the sun is shining and you can see for miles. I began to set sail for the high seas and thought “Controlling the ship at this point is rather easy,” but once out in open water I was tasked with taking on three enemy ships, and as I was battling the enemy, I saw the weather around me change into a ravenous storm with lightning overhead, high waves and strong winds. The storm impacted my steering and attacking ability, and also cut visibility down with the heavy rain.My overall experience as Connor in Assassin’s Creed III was amazing and the developers have outdone themselves with the AnvilNext Engine. I would have liked to have seen more of the open-world wilderness environment, but I will just have to wait until the game’s release on October 31st in South Africa, Europe and the UK.

